You will initially have a decent amount of cleared land to build upon, but otherwise the island is covered in a thick forest. Growing the economyīase expansion on the other hand is fairly neat. The conquerable bases also belong to the same entity thematically. However, you can only join others in attacking a NPC entity called The Blackguard, which draws its aesthetics from the SS forces of National Socialist Germany and their psychological profile from Hollywood movies. That might be interesting if multiplayer would entail people storming each-others bases. ![]() So essentially you will have a separate attack and defense power. However, beaches can be defended will all manner of gun emplacements and land mines. This is also the case with your gunboat for some reason. It is considered that they suffer from Selective PTSD, where they get queasy when it comes to defend their own beach, be it infantry or tank. With all the training and stress, your troops cannot handle defending their base. The situation at homeīase defense is handled by buildings exclusively. As impractical as that sounds, you will sometimes need this compromise, as landing boats are unlocked only with HQ upgrades, which, as you might suspect, take ages to complete. If you managed to unlock new troop types, but you are lacking in boats, you can always discard the old ones. Sadly, your troops will die sometimes, but they can be replenished at base with troops of the same type. I should also mention, that upgrading the boat will unlock more abilities including extra move orders. Energy is gained by destroying enemy structures, so even though your dumb troops fire at supply boxes while taking fire, even destroyed props do give an advantage as they can unlock another shot from your gunboat. ![]() The gunboat can initially fire on targets of your choosing, but every round costs more and more energy (no surprise here). In combat, troops are again choosing their own targets, but you do have some control over what's happening with the help of the gunboat. Your combat force will always consist of a gunboat and a number of landing crafts that can be filled with land troops. Discovering and conquering this archipelago is essentially what you are supposed to do. Besides the standard upgrade-able buildings, in Boom Beach you will also need to construct and maintain an assault force. Boom Beach puts another skin on the overused freemium concept, and that is the skin of beach assaults.
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